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[OBBY] Out On a Limb

[OBBY] Out On a Limb

A Roblox experience owned by StudioShmudio.

ObbyENparkourlimb mechanics75 stages

[OBBY] Out On a Limb is an obby experience created on 2020-10-11. The game has accumulated 606,327 lifetime visits and 8,089 favorites. Currently, zero users are playing. The experience holds a 46% like percentage. It features 75 stages designed for player progression.

Description (written by the developer; not a statement by this register)

The idiom "Out On a Limb" is defined as so - "in or into a dangerous or uncompromising position, where one is not joined or supported by anyone else; vulnerable." Here at StudioShmudio, we define it as an innovative obby experience! The premise of this game is to use your arms and legs as a stepping stool to beat the stages. (Don't forget to use your head too!) -75 Stages -Scripter (PolyStrike) -Builder (Gavin_Shmavin)

Last updated by the developer 16 Oct 2025, 19:29 UTC.

0
playing (measured 11 Aug 2026, 09:07 UTC)
606,327
lifetime visits
46%
liked (1,862 👍 / 2,180 👎)
8,087
favourites (13.3 per 1k visits)
11 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cheatpass
199 R$
Head Throw Gamepass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Humble Beginnings · welcome2,426 · 0.00% win
Double Black Diamond · collection111 · 0.00% win
Spooky · other89 · 0.00% win
Welcome to the slippery slope · welcome81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4614 August 2026 — 46 % liked24 August 2026 — 46 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3646no change
14 Aug 2026, 19:3346first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.