Blue's Tower of Hell
A Roblox experience owned by 24h Studio's.
ObbyENTower of HellObbyParkour
Blue's Tower of Hell is an obby experience created on October 11, 2020. The game has accumulated 1,624,188 lifetime visits and 7,264 favorites. Currently, zero users are playing. The experience holds a 44% like percentage. Tags include Obby, Parkour, Tower, and Checkpoint.
Description (written by the developer; not a statement by this register)
Welcome to Blue's Tower of Hell. In this game, you can choose to casually chill with your friends at the bottom of the tower, or make an amazing adventure to the top of the tower. There are also numerous secrets you can find throughout the easy tower! ⭐ Would you like to look like your favorite YouTuber when you playing? Good news is there is free VIP Admin! In the game there are also FREE HALOS! 👍 If you are enjoying the game make sure to like and favorite the game!! Completions in the leaderboard is how many times you beat the tower! Tags: Obby, Parkour, Tower, Tower of Hell, Checkpoints, Easy, Fun, Hard, VIP, free This game was inspired by Tower of hell, Tower of hell - Easy, Tower of hell - Medium and JTOH.
Last updated by the developer 29 Jun 2025, 23:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.