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punch people simulator

punch people simulator

A Roblox experience owned by THE VIRUS™.

SimulatorENphysics-basedclickersurvival

Punch People Simulator is a Roblox experience in the simulator genre, created on October 12, 2020. The game has accumulated 1,150,593 lifetime visits and 4,227 favorites. Currently, zero users are playing. The title holds a 60% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

PUNCH PEOPLE SIMULATOR PUNCH PEOPLE OFF THE EDGE BY CLICKING ON THEM TO RACK UP YOUR KILLS EVERY 5 MINUTES THE CUBE ROTATES WILL YOU SURVIVE?

Last updated by the developer 11 Jan 2024, 20:48 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
1,150,593
lifetime visits
60%
liked (856 👍 / 579 👎)
4,233
favourites (3.7 per 1k visits)
12 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
100 R$
Rocket
70 R$
Kick
50 R$
Throw
50 R$
Purple Trail
30 R$
Green Trail
30 R$
Blue Trail
30 R$
Doge Trail
30 R$
American Flag Trail
30 R$
Rainbow Trail
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

rocket man · other45,493 · 0.00% win
immortal · other36,858 · 0.00% win
dj · other34,576 · 0.00% win
disoriented · other5,155 · 0.00% win
dev punch · other225 · 0.00% win
KILLER · other150 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:1660no change
14 Aug 2026, 14:2160first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.