[BETA!] Emita City RP
A Roblox experience owned by Official Brotherhood Studios.
RoleplayENcity roleplaycrime simulationbeta
[BETA!] Emita City RP is a roleplay experience created on 2020-10-12. It has recorded 2,801,450 lifetime visits and 42,268 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description notes early beta status with updates including new stores, guns, and a task system. Controls include an emote wheel and tool wheel.
Description (written by the developer; not a statement by this register)
🛠️ THIS GAME IS IN EARLY BETA! 🛠️ https://www.roblox.com/groups/7204852/Official-Brotherhood-Studios#!/about Press N for Emote Wheel Press Y for Tool Wheel NEW UPDATE (0.23) - NEW STORES - NEW GUNS - NEW TASK SYSTEM! Welcome to Emita City, the city of limitless fun! Build, mine, gather, craft, sell, commit and fight crime; You choose the way you earn your wealth. Pick a role and be the best you can! Help us get to 5K LIKES! Leave a like if you had fun! 👻 Join the group!: https://www.roblox.com/groups/7204852/Official-Brotherhood-Studios#!/about 🕹️Controls🕹️ Property - R/Q to Rotate, M to change build modes Tool - H to store, J to drop 👩💻 This game is inspired by multiple City, Western and Street RP games. Thanks for continuing to inspire and motivate us everyday!
Last updated by the developer 2 Nov 2025, 20:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:33 | 62 | no change |
| 14 Aug 2026, 06:31 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.