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[BETA!] Emita City RP

[BETA!] Emita City RP

A Roblox experience owned by Official Brotherhood Studios.

RoleplayENcity roleplaycrime simulationbeta

[BETA!] Emita City RP is a roleplay experience created on 2020-10-12. It has recorded 2,801,450 lifetime visits and 42,268 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description notes early beta status with updates including new stores, guns, and a task system. Controls include an emote wheel and tool wheel.

Description (written by the developer; not a statement by this register)

🛠️ THIS GAME IS IN EARLY BETA! 🛠️ https://www.roblox.com/groups/7204852/Official-Brotherhood-Studios#!/about Press N for Emote Wheel Press Y for Tool Wheel NEW UPDATE (0.23) - NEW STORES - NEW GUNS - NEW TASK SYSTEM! Welcome to Emita City, the city of limitless fun! Build, mine, gather, craft, sell, commit and fight crime; You choose the way you earn your wealth. Pick a role and be the best you can! Help us get to 5K LIKES! Leave a like if you had fun! 👻 Join the group!: https://www.roblox.com/groups/7204852/Official-Brotherhood-Studios#!/about 🕹️Controls🕹️ Property - R/Q to Rotate, M to change build modes Tool - H to store, J to drop 👩‍💻 This game is inspired by multiple City, Western and Street RP games. Thanks for continuing to inspire and motivate us everyday!

Last updated by the developer 2 Nov 2025, 20:14 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
2,801,450
lifetime visits
62%
liked (5,792 👍 / 3,549 👎)
42,260
favourites (15.1 per 1k visits)
12 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Judge!
400 R$
[SALE] Swat!
200 R$
[SALE] Advanced Cars
200 R$
[NEW] Bank Interest Pay!
150 R$
[SALE] Boombox
150 R$
[SALE] Advanced Weapons
125 R$
[SALE] +50 Inventory Space
100 R$
[SALE] x1.5 Crafting
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,027,520 · 0.00% win
Alpha Tester! · other23,122 · 0.00% win
Black Market · other4,109 · 0.00% win
Rich! · other612 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3362no change
14 Aug 2026, 06:3162first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.