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[Boombox!] Animal Kingdom Tycoon

[Boombox!] Animal Kingdom Tycoon

A Roblox experience owned by The Animal Rescuers.

TycoonENanimaltycooncastle building

[Boombox!] Animal Kingdom Tycoon is a tycoon experience created on 2020-10-13. It has accumulated 2,720,761 lifetime visits and 15,980 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description notes features including premium boomboxes, animal morphing, wildlife reserves, and rebirth mechanics for cash boosts.

Description (written by the developer; not a statement by this register)

Latest Update: - Boomboxes! (Premium) 🏰 Build a huge castle and morph into different animals! 🐢 🌲 Buy a wildlife reserve 🦊 🥇 Rebirth for cash boosts and build a giant panda statue 🐼 💾 Autosaves data Attributions: https://twitter.com/AnimalRescueRbx/status/1365139049133060111

Last updated by the developer 26 Mar 2022, 02:52 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
2,720,761
lifetime visits
77%
liked (2,598 👍 / 795 👎)
15,978
favourites (5.9 per 1k visits)
13 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,240,077 · 100.0% win
1 Rebirth · progression71,472 · 0.00% win
10 Rebirths · progression293 · 0.00% win
20 Rebirths · progression108 · 0.00% win
30 Rebirths · progression68 · 0.00% win
40 Rebirths · progression44 · 0.00% win
50 Rebirths · progression38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:5277no change
14 Aug 2026, 06:4677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.