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Gamer's Difficulty Chart Obby 2

Gamer's Difficulty Chart Obby 2

A Roblox experience owned by TheGamer6200 friends and fans.

ObbyENobstacle coursedifficulty chartsequel

Description (written by the developer; not a statement by this register)

Welcome to Gamer's Difficulty Chart Obby 2, the sequel to GDCO (RIP). This game consists of 12 sets of entirely purist difficulties that get harder and harder as you progress. I challenge you to actually try getting to the end, as I expect very few to go ahead and complete this. If you enjoy this game, be sure to join our group and stay tuned for new DCO-type games. Stages: 70/120

Last updated by the developer 3 Nov 2024, 05:40 UTC.

0
playing (measured 11 Aug 2026, 00:37 UTC)
33,108
lifetime visits
42%
liked (159 👍 / 222 👎)
459
favourites (13.9 per 1k visits)
13 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome18,178 · 0.00% win
You completed Easy! · progression9,507 · 0.00% win
You completed Medium! · progression4,687 · 0.00% win
You completed Hard! · progression880 · 0.00% win
You completed Difficult! · progression499 · 0.00% win
You completed Challenging! · progression472 · 0.00% win
You completed Intense! · progression355 · 0.00% win
You completed Remorseless! · progression181 · 0.00% win
You completed Terrifying! · progression0 · 0.00% win
You completed Catastrophic! · progression0 · 0.00% win
You Won! · progression0 · 0.00% win
You completed Extreme! · progression0 · 0.00% win
You completed Insane! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.