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[InDev] Stelar Piece

[InDev] Stelar Piece

A Roblox experience owned by Stelar Studios.

AdventureENadventureboss fightscrew battles

Description (written by the developer; not a statement by this register)

・Welcome to Stelar Piece! ・Are you ready to live an immersive Adventure in a World of mysteries and mystical Fruits to discover! ・Fight Bosses and make huge powerfull crews to fight against other Players! ・Everything you ever dreamed of is here!! 『UPDATE』 ・ ・ ・ 『INFORMATION』 ・ You can join our Community by going the links below. ・ If you have any problem, you can contact our Staff. ・ Also if you find any glitch or bug you can transmit it to us on the Community reporting channel. ・ The game is only running on PC. 『CONTROLS』 ・ W / A / S / D - Player move. ・ Double W - Player Sprint. ・ Q - Player Dash. ・ E - Player Block. Current Version 1.0

Last updated by the developer 5 Jan 2026, 19:38 UTC.

0
playing (measured 12 Aug 2026, 04:06 UTC)
1,483
lifetime visits
92%
liked (12 👍 / 1 👎)
16
favourites (10.8 per 1k visits)
13 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Server Time
15,000 R$
Coffin Boat
14,000 R$
X2 EXP
10,000 R$
X2 BELI
2,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.