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Void Vibe

Void Vibe

A Roblox experience owned by Wolfos Studios.

RoleplayENrelaxationsocial hangoutcustom house

Description (written by the developer; not a statement by this register)

You ever want to just relax somewhere that no one can bother you in. welcome to the void. instead of making it a scary place, we built a house so you can exist while relaxing your worries away. If you have any suggestions then check out the links down below (if your 13+). there you can join the server and suggest or chat about things. ANIMATIONS WORK BEST WITH BLOCKY RIG. IT MAY SEEM OFF WITH OTHER RIGS [Update blank day] check the server since roblox doesnt like this update log [To Do List] -program npcs -add song selections -add more hidden stuff -work on major project

Last updated by the developer 30 Jun 2024, 15:26 UTC.

0
playing (measured 13 Aug 2026, 18:37 UTC)
2,367
lifetime visits
92%
liked (47 👍 / 4 👎)
32
favourites (13.5 per 1k visits)
14 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

personalized hidden room (read desc)
1,000 R$
big dono (read desc before buying)
500 R$
generous dono
150 R$
VIP (read desc)
75 R$
small dono
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Here take this! cause u ebic! · other66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.