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[POP DAT THANG] 🍄 Emote Blox²

[POP DAT THANG] 🍄 Emote Blox²

A Roblox experience owned by Emote Blox.

RoleplayENanimation sandboxemotesdress-up

[POP DAT THANG] 🍄 Emote Blox² is a roleplay experience created on 2020-10-15. The game currently has 25 players online. It has accumulated 558,573 lifetime visits and 4,117 favorites. User engagement metrics show a like percentage of 89.

Description (written by the developer; not a statement by this register)

🍄 Welcome to Emote Blox², a fun animation sandbox with hundreds of animations to try! 👔 Dress up using outfit stands, the built-in catalog editor or commands such as /headless and /korblox! 🌍 Explore animations inspired by trends from around the world! ⚠ Music in Emote Blox² comes from the Toolbox. We are not responsible for content created or used by players.

Last updated by the developer 29 Jun 2026, 15:35 UTC.

25
playing (measured 10 Aug 2026, 15:35 UTC)
558,573
lifetime visits
89%
liked (1,381 👍 / 173 👎)
5,277
favourites (9.4 per 1k visits)
15 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nametag Customization
599 R$
VIP
249 R$
Glowbands
150 R$
Rainbow Name Tag
149 R$
Rainbow Glowbands
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome295,824 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:4889no change
13 Oct 2026, 23:4789no change
3 Oct 2026, 23:4789no change
23 Sept 2026, 23:4689no change
13 Sept 2026, 22:2289no change
3 Sept 2026, 22:1589no change
24 Aug 2026, 20:3789no change
14 Aug 2026, 20:3789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.