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[POP DAT THANG] 🍄 Emote Blox²

[POP DAT THANG] 🍄 Emote Blox²

A Roblox experience owned by Emote Blox.

RoleplayENanimation sandboxemotesdress-up

[POP DAT THANG] 🍄 Emote Blox² is a roleplay experience created on 2020-10-15. The game currently has 25 players online. It has accumulated 558,573 lifetime visits and 4,117 favorites. User engagement metrics show a like percentage of 89.

Description (written by the developer; not a statement by this register)

🍄 Welcome to Emote Blox², a fun animation sandbox with hundreds of animations to try! 👔 Dress up using outfit stands, the built-in catalog editor or commands such as /headless and /korblox! 🌍 Explore animations inspired by trends from around the world! ⚠ Music in Emote Blox² comes from the Toolbox. We are not responsible for content created or used by players.

Last updated by the developer 29 Jun 2026, 15:35 UTC.

25
playing (measured 10 Aug 2026, 15:35 UTC)
558,573
lifetime visits
89%
liked (1,381 👍 / 173 👎)
5,277
favourites (9.4 per 1k visits)
15 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nametag Customization
599 R$
VIP
249 R$
Glowbands
150 R$
Rainbow Name Tag
149 R$
Rainbow Glowbands
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome295,824 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:4889no change
13 Oct 2026, 23:4789no change
3 Oct 2026, 23:4789no change
23 Sept 2026, 23:4689no change
13 Sept 2026, 22:2289no change
3 Sept 2026, 22:1589no change
24 Aug 2026, 20:3789no change
14 Aug 2026, 20:3789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.