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Medium Obby ⭐

Medium Obby ⭐

A Roblox experience owned by .players.

ObbyENparkourobstacle courseskill-based

Description (written by the developer; not a statement by this register)

Get ready for a thrilling challenge in this medium obby! 🏃‍♂️💨 Leap over tricky obstacles, dodge moving platforms, and test your agility to the max! 🧗‍♀️⚡ Not too hard not too easy! 💥 UPDATE LOG: 💥 (16/4/25) - +50 NEW STAGES - Free Skip Stage - Billboards - Group Member REWARD - Improved immersive features 🌳 Join the group for more: https://www.roblox.com/communities/12702924/Lines-Studios#!/about Tags: OBBY, obby, Parkor, Obstacle, fun, easy, medium, hard, colorful, rainbow, medium obby, sus, epic, cool © Copyright Spectra Interactive 2026. All rights reserved.

Last updated by the developer 29 Jun 2026, 07:58 UTC.

0
playing (measured 11 Aug 2026, 01:19 UTC)
353,651
lifetime visits
66%
liked (436 👍 / 224 👎)
375
favourites (1.1 per 1k visits)
17 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
Double Jump
249 R$
Speed Coil
149 R$
Gravity Coil
129 R$
VIP Pass
79 R$
Rainbow Trail
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome213,152 · 0.00% win
Stage 25 · progression50,478 · 0.00% win
Stage 50 · progression25,697 · 0.00% win
Stage 7514,302 · 0.00% win
Stage 100 · progression6,084 · 0.00% win
Stage 125 · progression4,810 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.