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murderbox simulator

murderbox simulator

A Roblox experience owned by the spoo shaq.

Last updated by the developer 25 Oct 2020, 05:28 UTC.

0
playing (measured 11 Aug 2026, 07:07 UTC)
230,468
lifetime visits
76%
liked (3,252 👍 / 1,044 👎)
8,791
favourites (38.1 per 1k visits)
26 October 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

spawn with a box
75 R$
custom bass cannon
60 R$
never get bepis
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 minutes · progression48,984 · 0.00% win
10 minutes · other36,662 · 0.00% win
30 minutes · other15,381 · 0.00% win
nice goin · other7,484 · 0.00% win
nani · other5,838 · 0.00% win
1 hour · other5,184 · 0.00% win
obligatory creator-meeting badge · other4,148 · 0.00% win
I.D.K.Y. · other3,795 · 0.00% win
DABURUKURASSHU · other1,180 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked24 September 2026 — 76 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 07:3776no change
15 Aug 2026, 03:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.