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FLASHPOINT ALPHA

FLASHPOINT ALPHA

A Roblox experience owned by DIVISION23.

ShooterENFPS64-player battlesSynty Studios assets

FLASHPOINT ALPHA is a shooter experience created on 2020-10-17. It has recorded 2,935,036 lifetime visits and 72,462 favorites. The experience holds an 80% like percentage. Currently, zero users are playing. The game features large-scale first-person shooter gameplay with options for 64-player and 32-player matches.

Description (written by the developer; not a statement by this register)

Latest Update: - Overhauled code base to use the Order framework - Added highlights to deathcam FLASHPOINT is a large scale first person shooter (FPS) developed by DIVISION23. Choose to fight your enemies in a massive 64 player battlefield (Grand Operations) or on intense 32 player maps (Close Quarters)! In conjunction with assets licensed from the development studio Synty Studios! PREMIUM BENEFITS: 10% discount off all purchases made with credits in the store!

Last updated by the developer 11 Dec 2024, 21:15 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
2,935,036
lifetime visits
80%
liked (22,450 👍 / 5,579 👎)
72,431
favourites (24.7 per 1k visits)
17 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alpha Pass (Battle Pass)
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clean Sweep · progression15,812 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0680no change
24 Aug 2026, 06:0480no change
14 Aug 2026, 06:0480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.