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Project Mars [Pre-Alpha]

Project Mars [Pre-Alpha]

A Roblox experience owned by Imprectane.

SurvivalENsurvivalsci-fibase-building

Description (written by the developer; not a statement by this register)

Welcome to our coming game, Project Mars! Built by: Impresence Programming by: n_ubo After the great colonisation of Mars, the humanity entered a new chapter, and so did Mars. 150 years later the humanity is long lost and not only humans have evolved, but the planet itself. You have travelled to Mars where you are stranded unwillingly. Here you can gather items, old technologies from hidden shipwrecks, trade with others and build your own base! Not only this, you can craft your own vehicles and fight AI enemies found on the planet! 🔔 Enjoyed the game? Join our group to support development! https://www.roblox.com/groups/8046323/Imprectane#!/about 💬 Do you have any questions? Contact the developers n_ubo and Impresence! (🔊For the best experience, use headphones and take a look at the debug for computer requirements!)

Last updated by the developer 17 Jan 2026, 15:12 UTC.

0
playing (measured 14 Aug 2026, 22:04 UTC)
691
lifetime visits
91%
liked (21 👍 / 2 👎)
23
favourites (33.3 per 1k visits)
18 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip jar
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome230 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.