π Santa's Workshop
A Roblox experience owned by The Santa's Workshop.
RoleplayENChristmasRoleplaySocial
Santa's Workshop is a roleplay experience created on October 18, 2020. The game has accumulated 575,274 lifetime visits and 14,648 favorites. Currently, zero users are playing. The experience holds a 74% like percentage. It is categorized under the roleplay genre within the Roblox platform.
Description (written by the developer; not a statement by this register)
π Welcome to Santa's Workshop! βοΈ π£ We're Santa's Workshop, the original and authentic Christmas group capturing the pure spirit of Christmas inside an accurate Santa's Workshop! We've all come together to build this Roblox community, join today! β Join the group, become an Elf! π¬ Join the communications server for updates! πͺ At Santa's Workshop, you can: π Wrap Gifts & Receive Gifts! π Have fun in the Winter Wonderland! π Enjoy the Spirit of Christmas! π· Help Santa Pack his Sleigh! π Have Fun on Many Different Adventures! π§£ Get Yourself Christmas Themed Attire! π¦ Steal Presents as the Grinch! Be sure to join our group, and leave a like and favorite on the game for more updates! π₯§ Game Credits: Owned by ImVibing007 Built by: Yacti, ImVibing007, romansglock Scripted by: Cegberry, ImVibing007 & TygerBeastMode Graphic & UI Design by: ClearlyStans & ImVibing007
Last updated by the developer 2 Aug 2026, 23:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:00 | 74 | no change |
| 14 Aug 2026, 20:02 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.