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North Shore Mountains Research Site

North Shore Mountains Research Site

A Roblox experience owned by Nova! Incorporated.

SimulatorENsimulationenergysci-fi

North Shore Mountains Research Site is a simulator experience created on 2020-10-18. The game has accumulated 568,839 lifetime visits and 7,438 favorites. Currently, zero users are playing. The experience holds a 92% like percentage. The description details a facility in the Rockies researching renewable energy via the LIECR reactor.

Description (written by the developer; not a statement by this register)

Deep within the Rockies of BC, Canada lies the North Shore Mountains Research Site. It's purpose is to research and innovate new renewable energy sources whilst also powering nearby cities via the facility's heart, the LIECR. The reactor has proven to be a reliable energy producer, generating 32 Gigawatts at full power. But only time will tell whether or not the power held within can truly be contained..

Last updated by the developer 3 Aug 2026, 02:07 UTC.

0
playing (measured 10 Aug 2026, 17:35 UTC)
568,839
lifetime visits
92%
liked (2,439 👍 / 213 👎)
7,442
favourites (13.1 per 1k visits)
18 October 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
100 R$
Medium Donation
50 R$
Small Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

All Systems Online · other42,457 · 57.1% win
Beyond Safety Parameters · other29,509 · 57.1% win
High Energy Detonation · other21,691 · 57.1% win
Destined To Fail · other18,632 · 0.00% win
Fusion Insufficiency · other14,597 · 0.00% win
Containment Pressure Overload · other7,592 · 0.00% win
Rigged To Detonate · other6,922 · 0.00% win
Fusion Termination · other6,794 · 0.00% win
Nostalgia Trip · other4,477 · 0.00% win
One Final Attempt · other2,975 · 0.00% win
Thermodynamic Anchoring · other2,415 · 0.00% win
Unforseen Repercussions · other2,360 · 0.00% win
Not So Structurally Sound · other1 · 0.00% win
Kinetic Awakening · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0492no change
24 Aug 2026, 20:0892no change
14 Aug 2026, 20:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.