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SARB

SARB

A Roblox experience owned by Correction Nine.

Fighting & PvPENfightingsmashmultiplayer

SARB is a fighting-pvp Roblox experience created on 2020-10-19. The game has recorded 2,399,473 lifetime visits and 38,696 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

[::.: ::.: :.: ::] A fast-paced fighting game, smack people off the stage for the moneys. Developed by: Andehl (Main Dev) Contributions by: peashooter106(Shield/Handle Models), ParkourRunning(SARB Stadium, KO effects), AngelArisen(SFer Icon), Blotnik(Clothing) What does "SARB" stand for anyways..?

Last updated by the developer 15 Oct 2025, 00:33 UTC.

0
playing (measured 11 Aug 2026, 01:15 UTC)
2,399,473
lifetime visits
81%
liked (16,422 👍 / 3,967 👎)
38,694
favourites (16.1 per 1k visits)
19 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dragon Student · other7,266 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:5281no change
14 Aug 2026, 07:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.