Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[HUGE UPDATE] Clicker Craze

[HUGE UPDATE] Clicker Craze

A Roblox experience owned by Oneup Studios..

Clicker & idleENincrementalpet collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

👋 Welcome to Clicker Craze! 🌟 - New code at 100 likes! 🖱️ - Click to get Clicks! ♻️ - Purchase Rebirths! 🐶 - Get pets! 🎁 - Buy Upgrades! 🎪 - Discover New Worlds! 📈 - Get on the leaderboards! 🖱️ Join "OneUp Studios.", To get special 1.25x bonus when you click! 🖱️ 🚨GAME REVAMP AND SPACE UPDATE🚨 🐶 - 6 NEW PETS 🌎 - REVAMPED ALL MAPS 🔁 - 2 MORE REBIRTH BUTTONS 🐛- ALOT OF BUG FIXES 👀 - CODES Credits Lead Developer: LostLivery, BuildingDeveloperHD Interbyte Studios for the pet models 🌟Like and favorite for more updates! 🌟

Last updated by the developer 29 Jun 2023, 19:50 UTC.

0
playing (measured 12 Aug 2026, 02:37 UTC)
5,984
lifetime visits
82%
liked (98 👍 / 21 👎)
874
favourites (146.1 per 1k visits)
19 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Pets!
1,999 R$
Mega Inventory Storage!
599 R$
Triple Pets equipped!
549 R$
Triple Times Egg Hatch!
499 R$
Auto Hatch
349 R$
Jumbo Pet inventory
199 R$
+1 Pet Equipped
199 R$
2x Hatch Speed
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to clicker craze · welcome2,697 · 0.00% win
Meet the Creator · other145 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.