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💥Update 3!⚔️ Sword Fighting God's

💥Update 3!⚔️ Sword Fighting God's

A Roblox experience owned by Joeandnick1000 Studio's,Fan's.

Fighting & PvPENPvPWeapon CombatArena

Description (written by the developer; not a statement by this register)

Welcome to Sword Fighting Gods! Sword Fighting God's is a game where you sword fight each other! admins will be on ALL the time so people can play if you really like the game I REALLY APPRECIATE if you donate at the donate board! The game is owned by Joeandnick1000 And developed and Co-ownerd By Cade0410 💥[UPDATE 5.]💥 1. 🏟Map Revamp/New Arenas!🏟 { 4 New arenas } 2.🤔.V.I.P. / Mega .V.I.P. Walk in Door!🤔 { INTERIOR } 3. ♥️REOPENING!♥️ 4. 👀New Intro!👀 5. 🤔Event later tonight!🤔 6. ⚔️💥NEW OP SWORD ROOM!💥⚔️ {30% OFF} 7. 🎶Boombox Gamepass!🎶 {Super cheap} 8. 🐛 Bug Fix’s🐛 9. 🤫More secret Things🤫 😃MORE COMING SOON!!!!!!😃 [Credits] Developer: Pizza {Head Developer} [Credits] Tester: Nick {Owner} [Credits] [Coming soon] [Credits] [Coming soon]

Last updated by the developer 26 Jul 2022, 19:05 UTC.

0
playing (measured 14 Aug 2026, 01:22 UTC)
3,069
lifetime visits
70%
liked (14 👍 / 6 👎)
11
favourites (3.6 per 1k visits)
20 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1,500 OWNER ADMIN COMMANDS
1,500 R$
OP SWORDS! 🤑[30% OFF!]🤑
400 R$
V.I.P
100 R$
Boombox!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the OWNER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.