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Club [VOICE CHAT!]

Club [VOICE CHAT!]

A Roblox experience owned by 212th Men.

OtherENsocial hangoutvoice chatcommunity club

Description (written by the developer; not a statement by this register)

🌟 Club! Next update - ??? 📢 Welcome to Club! Through the amazing detail and breathtaking game-play, It was made to fuel the imagination and spread through the Roblox community. Join 212th Men for the latest updates and interact with our community through the server listed below. 🔔 If you have a player to report, a bug you want fixed, or a suggestion for a feature you'd like added, check out our communications server below! We also host moderator applications here if you would like to work for us. 🖥 Programmed by Devloper8 🎨 Designed by 2020Mecuryi

Last updated by the developer 21 Nov 2021, 11:37 UTC.

0
playing (measured 15 Aug 2026, 18:02 UTC)
3,916
lifetime visits
66%
liked (37 👍 / 19 👎)
1,060
favourites (270.7 per 1k visits)
20 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium!
400 R$
CO - OWNER
300 R$
Radio!
250 R$
Glow Stick
25 R$
Vip Upgrade
25 R$
Sword Fight
10 R$
Customizable Sign
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome433 · 0.00% win
See the owner · other203 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.