Tunnel of Hell
A Roblox experience owned by Zneaky games.
ObbyENObbyRandom GenerationProgression
Tunnel of Hell is an obby experience created on 2020-10-21. The game has recorded 1,192,228 lifetime visits and 8,743 favorites. Currently, zero users are playing. The title holds a 50% like percentage. Players navigate randomly generated tunnels to earn coins and experience points for progression and unlocks.
Description (written by the developer; not a statement by this register)
(This game is in early development which means bugs can occur, make sure to let us know if you find one!) You get 7 minutes to reach to the end of a randomly generated tunnel obby. You will be awarded with coins and xp depending on how far you made it. You can later use these coins to buy some cool stuff and you can use the xp to level up and unlock new quests! Info: You get 5 extra XP per hour (10 XP with VIP) 5 received votes = 1 coin! Op mutators will disable speedruns to not make the game p2w! Owners of VIP-servers can skiP , set length, kick, ban, disable mutators, disable gears! | Chat prefix: , You get coins when you invite friends! You open boxes in inventory! Tags: #TowerofHell #CorridorofHell #HardObby #TunnelofHecc
Last updated by the developer 8 Mar 2023, 19:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.