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Hunting Season 2021

Hunting Season 2021

A Roblox experience owned by Soda Thief Studios.

HorrorENhorrorsurvivalinvestigation

Hunting Season 2021 is a horror experience created on October 21, 2020. The game has accumulated 8,266,548 lifetime visits and 256,723 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience. The description indicates a forest setting involving missing persons investigations.

Description (written by the developer; not a statement by this register)

Something lurks in these woods, something dreadful. Legend says a monstrosity prowls through the deep forest. You have volunteered to search and investigate the reports of missing people. Good Luck. ___________________________________________________ 📜 Credits: - BloxyColaThief (Experience Owner, Level Designer, Environment Designer, Terrain Designer) - ExtrSwiftz (Former Senior Terrain Designer, Former Level Designer, Former Environment Designer) - LuauProgrammer (Former Lead Developer, Former Programmer) - PresidentRook (Former Senior Programmer)

Last updated by the developer 2 Jul 2026, 02:53 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
8,266,548
lifetime visits
90%
liked (39,109 👍 / 4,442 👎)
256,664
favourites (31.0 per 1k visits)
21 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tracker
400 R$
Landmine
200 R$
Bandages
75 R$
Cola
50 R$
Flare
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hunt Begins · welcome3,872,443 · 54.4% win
Dumpster Fire · other1,301,653 · 31.1% win
Familiar Sight · other817,741 · 31.1% win
I'll take your whole stock! · other434,908 · 23.3% win
Shopping Trip · other372,959 · 19.4% win
Those Eyes · other72,056 · 23.3% win
Pew pew · other69,212 · 7.8% win
Malevolence · other56,541 · 15.5% win
Let There Be Light! · other31,687 · 19.4% win
Harvester · other12,719 · 0.00% win
Sense of Dread · other7,340 · 0.00% win
Fangs · other7,004 · 0.00% win
A bag full of tricks! · collection77 · 0.00% win
Hunter of the Season · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3690no change
13 Aug 2026, 21:3590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.