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Anarchy

Anarchy

A Roblox experience owned by Heartseeker.

ShooterENdeathmatchvoice chatbetrayal

Anarchy is a shooter experience created on October 25, 2020. It has accumulated 7,219,994 lifetime visits and 32,804 favorites. The game holds a 61% like percentage. Currently, zero users are playing. The description indicates round-based gameplay with voice chat enabled. Account age restrictions apply for joining.

Description (written by the developer; not a statement by this register)

Welcome to Anarchy! Crush your enemies and see them killed before you! Survive, team up, and betray to take on an endless tide of foes in this round-based, one-night death-match game! Important - Voice chat enabled - Your account has to be at least 1 month old to join - Wins and kills do not save on VIP servers - No special rounds on VIP servers - VIP server owners receive admin commands Products - To equip/unequip tags, type: /toggle - To equip the Spray Can, type: /spray - To equip/unequip the Radio, type: /radio - To play music, type: /play ID | To stop type: /stop - To use Advanced Spectate, type: /spec

Last updated by the developer 17 May 2026, 04:12 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
7,219,994
lifetime visits
61%
liked (7,534 👍 / 4,868 👎)
32,830
favourites (4.5 per 1k visits)
25 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gem Pack
30,000 R$
Spray Can
150 R$
Bike Color
150 R$
Sparkle Package
150 R$
Color Package
100 R$
Camo Package
70 R$
Advanced Spectate
35 R$
Practice Arena
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,248,802 · 39.0% win
5 Wins · progression28,568 · 0.00% win
10 Wins · progression16,989 · 1.0% win
50 Kills · progression14,477 · 0.00% win
100 Kills · progression10,198 · 0.00% win
250 Kills · progression6,008 · 0.00% win
50 Wins · progression4,839 · 0.00% win
70 Wins · progression3,844 · 0.00% win
500 Kills · progression3,835 · 0.00% win
100 Wins · progression3,103 · 1.0% win
1,250 Kills · progression2,135 · 0.00% win
2,500 Kills · progression1,278 · 0.00% win
3,500 Kills · progression975 · 1.0% win
NUKED · other773 · 0.00% win
500 Wins · progression688 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked2 September 2026 — 61 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4561no change
23 Aug 2026, 22:3861no change
13 Aug 2026, 22:3761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.