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none

A Roblox experience owned by ToolBoxScript Studios.

OtherEN

none is an other genre Roblox experience created on 2020-10-25. The experience has 20,697,053 lifetime visits, a 93% like percentage, and 18,533 favorites. Currently, 0 users are playing.

Description (written by the developer; not a statement by this register)

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Last updated by the developer 18 May 2025, 07:22 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
20,697,053
lifetime visits
93%
liked (14,517 👍 / 1,156 👎)
18,533
favourites (0.9 per 1k visits)
25 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Akimbo Weight
299 R$
Double Durability
239 R$
Double Speed
239 R$
Double Strength
239 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome7,413,205 · 0.00% win
1,000 strenght · progression3,247,899 · 0.00% win
2,500 Strength · progression2,084,783 · 0.00% win
5,000 strength · progression1,318,994 · 0.00% win
10,000 Strength · progression700,636 · 0.00% win
1 Rebirth · progression441,502 · 0.00% win
20,000 Strenght · other218,608 · 0.00% win
40,000 Strength · progression62,643 · 0.00% win
80,000 Strenght · other22,503 · 0.00% win
5 Rebirth · progression20,731 · 0.00% win
10 Rebirth · progression2,935 · 0.00% win
You meet TK_QC · other1,991 · 0.00% win
20 Rebirth · progression758 · 0.00% win
50 Rebirth · progression275 · 0.00% win
100 Rebirth · progression102 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.