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No Jumping Difficulty Chart Obby [🌟NEW!]

No Jumping Difficulty Chart Obby [🌟NEW!]

A Roblox experience owned by No Jump Studios.

ObbyENno jumping mechanicdifficulty chartparkour

No Jumping Difficulty Chart Obby [🌟NEW!] is an obby experience created on 2020-10-25. It has recorded 296,325,959 lifetime visits and 507,580 favorites. Currently, 56 users are playing. The experience holds a 51% like percentage. The description highlights skill-based stages without jumping mechanics and mentions purchasable shop items.

Description (written by the developer; not a statement by this register)

✨ JOIN THE GROUP FOR A FREE "[GAMER]" TAG! ✨ (❗ EQUIP USING TITLES BUTTON ❗) https://www.roblox.com/groups/7594081/No-Jump-Studios A new difficulty chart... but WITHOUT JUMPING? This obby has fun and unique stages, while still making sure everything is skill related! The game gets more difficult the further you progress. Please don't be put off by the like ratio as players may dislike if they can't complete a stage! This game is a collaboration by Buzzotic and Skytimed. We hope you enjoy the adventure! ⏩ In-game hourly free skips! 🛒 New Purchasable shop items to help you get through stages! 🏁 Rebirth for points at the expense of your progress! ⭐ Buy titles using our new points system! ✅ Nerfs, revamps and more stages! There are currently 234 stages. 🔨 Skytimed, MohoOoPvP, Buzzotic 📜 7z99 Contributors: Chiefdoom, MxtzL, GuyAwesomest difficulty chart obby, dco, parkour, no jump obby, adventure, easy, hard, rage, obby, stages

Last updated by the developer 17 Mar 2026, 14:29 UTC.

56
playing (measured 10 Aug 2026, 14:31 UTC)
296,325,959
lifetime visits
51%
liked (121,822 👍 / 117,452 👎)
507,434
favourites (1.7 per 1k visits)
25 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet!
799 R$
Easy Mode
349 R$
Fusion Coil
349 R$
Gravity Coil
249 R$
Boombox
199 R$
Free Skip Every 10 Mins!
199 R$
Speed Coil
199 R$
Sit Tool
49 R$
VIP
49 R$
Regeneration Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to No Jump! · welcome51,047,761 · 100.0% win
Reached Stage 10 · progression39,784,485 · 100.0% win
Reached Stage 20 · progression30,886,848 · 78.5% win
Reached Stage 30 · progression28,753,363 · 71.8% win
Reached Stage 40 · progression25,209,670 · 64.4% win
Reached Stage 50 · progression21,820,736 · 55.9% win
Reached Stage 60 · progression18,523,864 · 45.2% win
Reached Stage 70 · progression14,297,690 · 38.9% win
Reached Stage 80 · progression10,671,570 · 29.2% win
Reached Stage 90 · progression7,996,038 · 26.1% win
Reached Stage 100 · progression6,074,273 · 18.7% win
100 deaths · progression4,993,373 · 26.0% win
Reached Stage 110 · progression4,795,204 · 14.8% win
Reached Stage 120 · progression4,063,893 · 13.3% win
Reached Stage 130 · progression3,765,156 · 10.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5123 August 2026 — 51 % liked2 September 2026 — 51 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3351no change
23 Aug 2026, 12:3051first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

10,964,073
YouTube views across 14 matched videos

Most-viewed match: “Roblox NO JUMPING obby...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 4 Sept 2026, 03:20 UTC.