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Minus Decendance

Minus Decendance

A Roblox experience owned by Vanilla Deluxe.

HorrorENhorrorroguelikesurvival

Minus Decendance is a horror experience created on 2020-10-26. It has accumulated 8,191,015 lifetime visits and holds 61,153 favorites. The game maintains an 80% like percentage. Currently, one user is playing. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

>a roguelike horror experience >get as deep as possible without dying v0.17 - New Lobby Exploiting will result in a permanent ban. Glitching can and will get you kicked depending on how much warnings you recieved from glitching.

Last updated by the developer 1 Aug 2026, 23:52 UTC.

1
playing (measured 10 Aug 2026, 16:52 UTC)
8,191,015
lifetime visits
80%
liked (19,183 👍 / 4,895 👎)
61,150
favourites (7.5 per 1k visits)
26 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lifeform Scanner
150 R$
Night Vision Goggles
150 R$
Enemy Distance Tracker
150 R$
Double Votes
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gift #5 · collection51,380 · 0.00% win
Gift #8 · collection22,011 · 11.2% win
Gift #1 · other13,481 · 0.00% win
Delver I · progression6,439 · 42.5% win
Gift #3 · other4,998 · 0.00% win
Gift #2 · collection4,325 · 0.00% win
Gift #6 · collection2,981 · 0.00% win
Delver II · progression2,676 · 13.4% win
A Glitch in the System · secret1,376 · 0.00% win
Delver III · progression386 · 0.00% win
Funhouse · progression0 · 0.00% win
Danger! Danger! · other0 · 0.00% win
Delver IV · progression0 · 0.00% win
Desperate Survival · progression0 · 0.00% win
Delver V · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked1 November 2026 — 80 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:5180no change
22 Oct 2026, 21:5080no change
12 Oct 2026, 21:4980no change
2 Oct 2026, 21:4880no change
22 Sept 2026, 21:4780no change
12 Sept 2026, 21:4780no change
2 Sept 2026, 21:4680no change
23 Aug 2026, 21:4580no change
13 Aug 2026, 21:3880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

minus-decendance.fandom.com5 active editors · 3,545 edits
82 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.