[Jump Rope] Squid Game Ending S3
A Roblox experience owned by Wamerugaming.
ObbyENSquid GameObbyEscape
[Jump Rope] Squid Game Ending S3 is an obby experience created on 2020-10-26. It has recorded 1,372,703 lifetime visits and 148,474 favorites. The current player count is zero. The experience holds a 79% like percentage. No additional metrics are provided in the source data.
Description (written by the developer; not a statement by this register)
🚨 [NEW] Squid Game Ending S3 🚨 Welcome to the fan-made escape obby game Inspired by Squid Game Season 3! 🏃♂️💨 this game is full of challenges where you have to survive until the end. Can you make it? 🧠💥 ⚠️ Watch out for tricky obstacles, and remember: one wrong move can cost you everything! 😱 🌟 More updates coming soon, including new maps and harder challenges! 🌍🚀 ✨ Please like and share to support the game and get ready for the next update! 📣🔔 TAGS: #SQUIDGAME #squidgameending # Squidgame3 # Escapesquidgameobby # Squidgame Tower #Jack and Jill Squid game #Dongdaemun #Monkeybars #Obby #Escapeobby #Escape #Squidgames3 #Ending #Mingle #Newsquidgameendings3 #Season3 #Squidgameseason3 #Parkour #Obstacle #Squidgame2 #Squidgameseason2 #Redlightgreenlight #Easyobby #new #Survival #Jumprope
Last updated by the developer 27 Jun 2025, 03:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.