[V3] Helsgewon
A Roblox experience owned by Finlandic.
ShooterENmilitary simulationhistorical fictionmultiplayer shooter
[V3] Helsgewon is a shooter experience created on October 26, 2020. The game has accumulated 526,172 lifetime visits and 3,450 favorites. Currently, zero users are playing. The title holds a 59% like percentage. The description outlines a conflict between Finlandic and the Karelian Partisans set in 1955.
Description (written by the developer; not a statement by this register)
In the year of 1955, the nation of Finlandic stands opposed against the might of the Karelian Partisans in a desperate fight for its land and people's freedom. Tensions have risen between these two nations for decades, and have now reached a boiling point; forming a divide between the two that brewed a war. Who's side are you on? Are you a civilian trying to live in between the frequent skirmishes? Are you a combatant fixed on chipping away at the enemy's front-lines? It is all up to you, here at Finlandic. 🖥️ Join the group to interact with the community! 🖥️ https://www.roblox.com/communities/8167554/Finlandic 🪖 Enlist in the Armed Forces and defend Finlandic citizens! 🪖 https://www.roblox.com/groups/8187277/Finlandic-Armed-Forces 🛠️ Developed by the team at Vatmet R&D 🛠️ We are proud to say that no generative AI was used in the production of this experience. All assets are made in-house by our skilled team; fresh to be experienced by you, the player.
Last updated by the developer 18 Jun 2026, 01:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.