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[๐ŸŒŸ] Keystone Gymnastics!

[๐ŸŒŸ] Keystone Gymnastics!

A Roblox experience owned by Keystone Gymnastics.

RoleplayENgymnasticssimulationavatar-customization

[๐ŸŒŸ] Keystone Gymnastics! is a Roblox experience created on 2020-10-27. It has accumulated 36,925,546 lifetime visits and 591,552 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The genre field is null. The experience supports R15 avatars and allows in-game customization.

Description (written by the developer; not a statement by this register)

[๐ŸŒŸ] Keystone Gymnastics! ๐Ÿคธ Welcome to Keystone Gymnastics! โœจ Keystone Gymnastics is an interactive gymnasium where anyone can practice a variety of gymnastic routines, competitions, classes, and much more! Our game fully supports R15 and is constantly updated with new features. ๐Ÿ… Join our group to compete in competitions! https://www.roblox.com/groups/8173918/Keystone-Gymnastics ๐Ÿ‘— You can customize your avatar in-game by the front entrance!!

Last updated by the developer 19 Jun 2025, 21:39 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
36,925,546
lifetime visits
82%
liked (17,442 ๐Ÿ‘ / 3,883 ๐Ÿ‘Ž)
591,574
favourites (16.0 per 1k visits)
27 October 2020
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Coach
250 R$
VIP
75 R$
Advanced Gymnast
75 R$
Nurse
75 R$
Fails
50 R$
Selfie Stick
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to Keystone Gymnastics ยท welcome12,123,845 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

8223 August 2026 โ€” 82 % liked12 October 2026 โ€” 82 % liked22 October 2026 โ€” 82 % liked23 August 202622 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 81โ€“83 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:1882no change
12 Oct 2026, 15:1782no change
23 Aug 2026, 14:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.