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Super Power Snake Life

Super Power Snake Life

A Roblox experience owned by Snake Survival.

SimulatorENsnake evolutionanime referencesroleplay

Super Power Snake Life is a simulator experience created on October 27, 2020. The game currently has 1 player online and has accumulated 13,362,729 lifetime visits. It holds 44,419 favorites and maintains a 68% like percentage. The description outlines gameplay involving roleplay and power progression, with specific controls for abilities like teleportation and invisibility.

Description (written by the developer; not a statement by this register)

Live the life of an egg, snakelet, Snake or a Human . Choose to Roleplay or Become the strongest snake in the game ! 🔥Check Group Description to know codes!🔥 Next CODE at 4000 Likes! NEW CODE ADDED Controls : R-Aura,T-Invisible,V-teleport,G-Shield,Z,X,C- Fruit Moves Join the group for codes https://www.roblox.com/groups/6426091/Snake-Survival#!/about You need to have a minimum of 5000 Total Power to activate aura! Press "E" to fly on computer when you have your wings on ! Textures dont change snake skin , they only change accessories The head accessories will be invisible for dragon snake and king cobra but it's attack increase effect will be there! The game is still in early development so please expect bugs and report them in group ! I hope you like the game ! Tags : Fruits,Super Power, Snake, Roleplay, Anime, One Piece, One Punch Man, Elements,Simulator

Last updated by the developer 29 Aug 2025, 19:19 UTC.

1
playing (measured 10 Aug 2026, 15:37 UTC)
13,362,729
lifetime visits
68%
liked (9,191 👍 / 4,386 👎)
44,419
favourites (3.3 per 1k visits)
27 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Titanoboa
799 R$
Dragon Snake
549 R$
Akans
350 R$
Anaconda Class
200 R$
RattleSnakes Class
160 R$
Viper Class
130 R$
Boa Class
100 R$
Mamba Class
85 R$
Cobra Class
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game ! · welcome5,764,298 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3768no change
23 Aug 2026, 18:3368no change
13 Aug 2026, 18:3268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.