Super Power Snake Life
A Roblox experience owned by Snake Survival.
SimulatorENsnake evolutionanime referencesroleplay
Super Power Snake Life is a simulator experience created on October 27, 2020. The game currently has 1 player online and has accumulated 13,362,729 lifetime visits. It holds 44,419 favorites and maintains a 68% like percentage. The description outlines gameplay involving roleplay and power progression, with specific controls for abilities like teleportation and invisibility.
Description (written by the developer; not a statement by this register)
Live the life of an egg, snakelet, Snake or a Human . Choose to Roleplay or Become the strongest snake in the game ! 🔥Check Group Description to know codes!🔥 Next CODE at 4000 Likes! NEW CODE ADDED Controls : R-Aura,T-Invisible,V-teleport,G-Shield,Z,X,C- Fruit Moves Join the group for codes https://www.roblox.com/groups/6426091/Snake-Survival#!/about You need to have a minimum of 5000 Total Power to activate aura! Press "E" to fly on computer when you have your wings on ! Textures dont change snake skin , they only change accessories The head accessories will be invisible for dragon snake and king cobra but it's attack increase effect will be there! The game is still in early development so please expect bugs and report them in group ! I hope you like the game ! Tags : Fruits,Super Power, Snake, Roleplay, Anime, One Piece, One Punch Man, Elements,Simulator
Last updated by the developer 29 Aug 2025, 19:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:37 | 68 | no change |
| 23 Aug 2026, 18:33 | 68 | no change |
| 13 Aug 2026, 18:32 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.