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Speed's Difficulty Chart Obby 2

Speed's Difficulty Chart Obby 2

A Roblox experience owned by Speed's Studio.

ObbyENdifficulty chartparkourobstacle course

Description (written by the developer; not a statement by this register)

Welcome to Speed's Difficulty Chart Obby 2! This is a difficulty chart obby where the obstacles gets harder and harder when you go further through the obby. Goodluck and have fun playing the game! CURRENT STAGES: 103 SHUT DOWN: UPDATES/BUG FIXES --- 📜 UPDATE LOGS 📜 --- + Finished Insane --- 📖 CREDITS 📖 --- zSpeedSkilled - Creator zPrxtotype - Developer ninjaaydhin - Developer RoTTBloxs - Developer aus_biscuit - Contributor OFFICIALNICHOCOLATE - Contributor LeFriesUwU - Contributor Aglixy - Contributor exlcxnn - Contributor MatthewandSamuel1 - Contributor zJakeDistort - Contributor Jukereise - JToH Kit

Last updated by the developer 11 Jun 2022, 14:30 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
76,743
lifetime visits
60%
liked (263 👍 / 178 👎)
691
favourites (9.0 per 1k visits)
28 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Finished Cakewalk Difficulty · progression23,298 · 0.00% win
Finished Effortless Difficulty · progression19,914 · 0.00% win
Finished Easy Difficulty · progression15,194 · 0.00% win
Finished Medium Difficulty · progression11,702 · 0.00% win
Finished Hard Difficulty · progression8,786 · 0.00% win
Finished Difficult Difficulty · progression5,501 · 0.00% win
Finished Challenging Difficulty · progression2,495 · 0.00% win
Finished Intense Difficulty · progression1,191 · 0.00% win
Finished Remorseless Difficulty · progression571 · 0.00% win
Finished Insane Difficulty · progression277 · 0.00% win
Finished Nil Difficulty · progression0 · 0.00% win
Finished Extreme Difficulty · progression0 · 0.00% win
Finished Terrifying Difficulty · progression0 · 0.00% win
Finished Catastrophic Diffficulty · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6015 August 2026 — 60 % liked4 October 2026 — 60 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:0060no change
15 Aug 2026, 13:3660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.