Christmas [STORY] π
A Roblox experience owned by ChainLemonade Studios.
HorrorENhorrorchristmasstory
Christmas [STORY] π is a horror experience created on 2020-10-28. It has accumulated 15,123,246 lifetime visits and 69,802 favorites. The game holds a 71% like percentage. Currently, zero users are playing.
Description (written by the developer; not a statement by this register)
*50% OFF SALE FROM STORE FOR RELEASE* Welcome to Christmas [STORY] π! This is a NEW story game where you go on an adventure to the North Pole and meet Santa Clause... and maybe even Rudolph! Things can get scary in the winter snow filled night... so prepare for anything that can happen. Merry Christmas and enjoy your presents! πHaving a hard time surviving? Check out the shop for gamepasses that'll help keep you alive and finish strong! π πMake sure to turn up your volume for the best experience! π π Be sure to like and favorite if you had fun! β π¦ New Rudolph Pet now 50% Off! π¦ π₯Join the group for any updates on this game and any future games! π₯ π Join the group! https://www.roblox.com/groups/5916008/ChainLemonade-Studios#!/about Built and Scripted by ChainLemonade
Last updated by the developer 6 Dec 2022, 23:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.