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Clock's Difficulty Chart Obby HARD

Clock's Difficulty Chart Obby HARD

A Roblox experience owned by clocks forever.

ObbyENdifficulty chartparkourrebirth economy

Clock's Difficulty Chart Obby HARD is an obby experience created on 2020-10-31. It has accumulated 110,315,772 lifetime visits and 222,950 favorites. Currently, 73 users are playing. The experience holds a 42% like percentage. It features 100 stages across 10 difficulty levels.

Description (written by the developer; not a statement by this register)

👍 LIKE = PRO 💪 🌟 Welcome to Clock's Difficulty Chart Obby HARD ⚡ With 100 stages across 10 difficulty levels. Can you beat them all? Effortless, Easy, Medium, Hard, Challenging, Difficult, Intense, Extreme, Unreal, Error 🏆 Thank you for 100 million visits! ⏩ Shorten your Free Skip timer by up to 30 minutes. View the Free Skip section in the Shop for more information. 💪 Practice your skills in the practice area. 💰 Earn coins by rebirthing and use them to buy trails in the shop. 🔄 Quickly reset your character by pressing 'R'. 🎉 Play Clock's Difficulty Chart Obby 2 too. 👥 Join our group: Clocks Forever https://www.roblox.com/communities/6746961 🚀 More exciting features are coming soon. Stay tuned for updates and new challenges. Created by Clocks Forever - an experience studio on Roblox Thank you for playing. 📌 DCO, Platformer, Impossible Obby, Difficult Obby, Challenge, Tower, Obstacle Course, Parkour

Last updated by the developer 24 Jun 2026, 10:42 UTC.

73
playing (measured 10 Aug 2026, 15:23 UTC)
110,315,772
lifetime visits
42%
liked (49,902 👍 / 67,893 👎)
225,347
favourites (2.0 per 1k visits)
31 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2379first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Gravity Coil
199 R$
Double Jump
150 R$
Speed Coil
99 R$
Rocket Launcher
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome48,299,984 · 100.0% win
Effortless · other32,618,221 · 100.0% win
Easy · other19,759,124 · 70.9% win
Medium · other10,851,379 · 31.7% win
Hard · other9,058,969 · 24.4% win
Challenging · other3,041,631 · 10.2% win
Difficult · other1,843,829 · 6.6% win
40M Visits Event · other1,410,787 · 0.00% win
10M Visits Event · other632,728 · 0.00% win
Intense · other466,373 · 2.7% win
30M Visits Event · other380,282 · 0.00% win
Extreme · other346,892 · 1.9% win
Unreal · other159,035 · 1.1% win
5M Visits Event · other151,944 · 0.00% win
1M Visits Event · other129,328 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4223 August 2026 — 42 % liked2 September 2026 — 42 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0842no change
23 Aug 2026, 13:0542first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.