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Fencing Hangout

Fencing Hangout

A Roblox experience owned by BB Research & Development.

Fighting & PvPENsword fightingsocial hangoutarena combat

Description (written by the developer; not a statement by this register)

🎉 TESTING - FOR LIMITED TIME GET 25% OFF VIP! ⚔️ Sword fight other players in our arenas, meet new friends, and use your accumulated kills and playtime to purchase social gears! 💡 Inspired by the original Fencing by Stickmasterluke 🌎 Join our community server and group! https://www.roblox.com/groups/8151419

Last updated by the developer 30 Jul 2025, 03:54 UTC.

0
playing (measured 11 Aug 2026, 04:21 UTC)
6,941
lifetime visits
75%
liked (93 👍 / 31 👎)
302
favourites (43.5 per 1k visits)
31 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[25% OFF] VIP
239 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome4,196 · 0.00% win
Meet The Devs · social387 · 0.00% win
5 Streak · progression380 · 0.00% win
25 Kills · progression352 · 0.00% win
30 Minutes · other222 · 0.00% win
50 Kills · other183 · 0.00% win
Mystery Donation Reward · other117 · 0.00% win
1 Hour · other103 · 0.00% win
10 Streak · progression96 · 0.00% win
100 Kills · progression86 · 0.00% win
250 Kills · other30 · 0.00% win
4 Hours · other27 · 0.00% win
500 Kills · progression18 · 0.00% win
25 Streak · progression18 · 0.00% win
50 Streak · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.