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The Virus [HORROR]

The Virus [HORROR]

A Roblox experience owned by LuauDevs Producion The Virus.

HorrorENhorrorfactorymultiplayer

The Virus [HORROR] is a horror experience created on 2020-10-31. It has recorded 1,107,798 lifetime visits and 34,608 favorites. The current player count is 0. The experience holds a 71% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

📕Can you discover what's behind THE VIRUS? Return to the factory you worked years ago and discover the truth about The Virus that is infecting all the world. Before it's late.⚙️ Leave a Like & a Favorite if you enjoyed. Support us by joining: https://www.roblox.com/groups/8650842/PStudio-Entertainment#!/about TAGS: Virus, Horror, Multiplayer, Factory, The Virus, Jumpscare, scary, Laboratory, virus

Last updated by the developer 25 Jul 2026, 01:23 UTC.

0
playing (measured 11 Aug 2026, 12:06 UTC)
1,107,798
lifetime visits
71%
liked (3,757 👍 / 1,517 👎)
34,536
favourites (31.2 per 1k visits)
31 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$
STRONG FLASHLIGHT
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome641,046 · 100.0% win
═THINGS START WORKING═ · progression254,281 · 100.0% win
═WIRE FIXER═ · other215,757 · 0.00% win
═BOO!═ · other197,524 · 100.0% win
═NIGHTMARE BEGINS═ · progression111,993 · 0.00% win
=TAPE ONE= · other41,292 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked3 September 2026 — 71 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3571no change
3 Sept 2026, 16:5171no change
14 Aug 2026, 14:3871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.