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Baseball Frenzy

Baseball Frenzy

A Roblox experience owned by Proxy Baseball League.

SportsENsportsbaseballsimulation

Baseball Frenzy is a sports experience created on October 31, 2020. The game has accumulated 2,821,923 lifetime visits and holds 3,835 favorites. Currently, zero users are playing. The title maintains a 64% like percentage. It features user-run baseball mechanics, including a training facility and private server options.

Description (written by the developer; not a statement by this register)

** LOWER YOUR GRAPHICS QUALITY TO 3 OR LESS IF YOU EXPERIENCE LAG ** 📌 Join the Proxy Baseball League to become a Free Agent! (Click on 'Developer' then 'Join Group') 👑 Private Servers are FREE! Private server owners get Admin in their server to host games! ⚾ Welcome to Baseball Frenzy, an user-run baseball game! Hit home runs or throw no-hitters for your favorite team! Not ready for the challenge yet? No problem, practice at the Training Facility or sit in the stands with a hot dog!

Last updated by the developer 21 Jun 2025, 23:55 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
2,821,923
lifetime visits
64%
liked (1,412 👍 / 782 👎)
3,834
favourites (1.4 per 1k visits)
31 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Bats
30 R$
Gold Chat + ⚾ Tag
20 R$
Suites & Deck Access
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Ball! · other1,012,892 · 100.0% win
Batter Up! · other656,890 · 51.6% win
You Met Proxy_Bloxy! · other594 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:2364no change
14 Aug 2026, 06:2264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.