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Pit of Hell

Pit of Hell

A Roblox experience owned by .random().

ObbyENobstacle courserandomly generatedparkour

Pit of Hell is an obby experience created on 2020-10-31. It has 31,367,160 lifetime visits and 114,522 favorites. Currently, 295 users are playing. The experience holds a 46% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Enjoying the game? Make sure to leave a like! 👍 ⭐ Welcome to the Pit of Hell. Are you able survive the descent into the first ever randomly generated downward obstacle course? Reach the altar in the darkest depths of the pit, and oh, try not to fall... 📜 Changelog: https://devforum.roblox.com/t/pit-of-hell-changelog/862021 🐛 Experience any sort of bug? Message Kullaske on Roblox! TAGS: Pit Of Hecc, Tower Of Hell, Corridor Of Hell

Last updated by the developer 23 Aug 2026, 14:44 UTC.

189
playing (measured 25 Aug 2026, 10:50 UTC)
31,865,873
lifetime visits
46%
liked (27,726 👍 / 32,104 👎)
115,169
favourites (3.6 per 1k visits)
31 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10428019218910 August 202625 August 2026
88 measurements spanning 15 days, net -91. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–306 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 88
Measured (UTC)PlayersChange
25 Aug 2026, 10:50189+17
25 Aug 2026, 09:50172+17
25 Aug 2026, 08:50155+5
25 Aug 2026, 07:50150+3
25 Aug 2026, 06:50147+39
25 Aug 2026, 05:50108-16
25 Aug 2026, 04:50124-11
25 Aug 2026, 03:50135+11
25 Aug 2026, 02:50124-28
25 Aug 2026, 01:50152-31
25 Aug 2026, 00:50183-2
24 Aug 2026, 23:50185+16
24 Aug 2026, 22:50169-21
24 Aug 2026, 21:50190-7
24 Aug 2026, 20:50197-32
24 Aug 2026, 19:50229+21
24 Aug 2026, 18:50208no change
24 Aug 2026, 17:50208+6
24 Aug 2026, 16:50202+19
24 Aug 2026, 15:50183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Umbrella
750 R$
All Cosmetics
500 R$
Permanent Reduced Fall Damage
350 R$
2x Coins
350 R$
Permanent Regen Coil
250 R$
VIP
250 R$
Permanent Gravity Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hell · welcome5,727,951 · 55.4% win
Tier 1 - Baby Steps · progression3,824,268 · 29.4% win
Tier 2 - Piece of Cake · progression2,752,354 · 20.3% win
Slide of Death · progression2,064,906 · 17.9% win
Tier 3 - Killer Moves · progression1,523,015 · 12.8% win
Having a Blast · other1,219,038 · 9.3% win
Tier 4 - Tough Work · progression1,213,026 · 10.9% win
Sold Your Soul · other518,346 · 4.2% win
Tier 5 - Obby Pro · progression470,815 · 5.2% win
Fey Tower Completion - Metaverse Champions · progression181,825 · 0.00% win
Five Wins · progression89,229 · 1.2% win
Mystery Gift 2 - Xmas 2020 · collection56,600 · 0.70% win
Ten Wins · progression43,476 · 0.60% win
Mystery Gift 1 - Xmas 2020 · collection15,753 · 0.00% win
Twenty-five Wins · progression15,310 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4621 August 202625 August 2026
88 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 88
Measured (UTC)% likedChange
25 Aug 2026, 10:5046no change
25 Aug 2026, 09:5046no change
25 Aug 2026, 08:5046no change
25 Aug 2026, 07:5046no change
25 Aug 2026, 06:5046no change
25 Aug 2026, 05:5046no change
25 Aug 2026, 04:5046no change
25 Aug 2026, 03:5046no change
25 Aug 2026, 02:5046no change
25 Aug 2026, 01:5046no change
25 Aug 2026, 00:5046no change
24 Aug 2026, 23:5046no change
24 Aug 2026, 22:5046no change
24 Aug 2026, 21:5046no change
24 Aug 2026, 20:5046no change
24 Aug 2026, 19:5046no change
24 Aug 2026, 18:5046no change
24 Aug 2026, 17:5046no change
24 Aug 2026, 16:5046no change
24 Aug 2026, 15:5046first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.