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Catching Simulator

Catching Simulator

A Roblox experience owned by Tycoon Anime!!.

SimulatorENmonster catchingpet collectionstrength training

Catching Simulator is a simulator experience created on 2020-11-01. It has recorded 6,465,095 lifetime visits and 8,093 favorites. The game maintains an 88% like percentage. Currently, zero users are playing. The description highlights daily stages, strength training, and pet collection mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Monster Simulator! NEW STAGES DAILY! 🏋️ Train to gain strength 🥊 Fight to catch new legs! 🏆 Collect victories and pets! PREMIUM PLAYERS GAIN +10% Strength Level and +10% SPEED ❤️ Like the game and join the group to get a 20% strength bonus! ❤️ Like the game for updates and codes! Free PET code: LIKE Tags: Race, Colors, Swords, Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raid, Friends, Billy.

Last updated by the developer 14 Mar 2026, 22:02 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
6,465,095
lifetime visits
88%
liked (4,223 👍 / 588 👎)
8,092
favourites (1.3 per 1k visits)
1 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
199 R$
x2 Punch
199 R$
x2 Lucky
199 R$
TripleHatch
199 R$
+50 MoreStorage
99 R$
Automatic Hatch
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,397,310 · 0.00% win
Defeat Blue · progression1,014,998 · 0.00% win
Defeat Triceratops · progression681,574 · 0.00% win
Defeat Fox · progression343,992 · 0.00% win
Defeat Frog · progression173,812 · 0.00% win
Defeat Dragon99,829 · 0.00% win
Defeat Rhinotop · progression19,699 · 0.00% win
Defeat Monkey · progression11,396 · 0.00% win
Defeat Unicorn · progression8,389 · 0.00% win
Defeat Water Monster · progression6,485 · 0.00% win
Defeat Magic · progression3,035 · 0.00% win
Defeat Polar Bear! · progression1,467 · 0.00% win
Defeat Bird Lighting! · progression1,258 · 0.00% win
Defeat Scorpion! · progression981 · 0.00% win
Defeat Turtle Fire! · progression819 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.