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(TBU) Those Beneath Us

(TBU) Those Beneath Us

A Roblox experience owned by Shayan Studios.

HorrorENhorrorsubmarinemultiplayer

(TBU) Those Beneath Us is a horror experience created on November 2, 2020. It has accumulated 9,925,647 lifetime visits and 169,859 favorites. The game holds a 72% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

TAGS (ignore): Horror, Scary, Multiplayer, Jumpscares, Fear, Dread, Terror, Monster, Run, Submarine, Chapters, Spooky, Creepy, Murder, Dark, Horrid, Monstrous, Spine-Chilling, Grim, Shocking, Dreadful, Frightful, Fearful, Eerie, Abnormal, Mystery, Mysterious, Lost, Unsettling, VR, XBOX, Mobile, PC.

Last updated by the developer 1 Jul 2026, 04:21 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
9,925,647
lifetime visits
72%
liked (26,448 👍 / 10,087 👎)
169,859
favourites (17.1 per 1k visits)
2 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Tester · other796,949
Beat Chapter 1 · progression294,246
Welcome to Survival · welcome179,068
Beat Chapter 2 · progression36,888
Easter Egg Chapter 1 · secret32,276
Killer at heart · other28,494
Finish what you've started · progression24,974
Less Go! Easter Egg Chapter 2! · secret21,442
You met the Owner! · other16,256
You met the Owner! · social15,887
Survivalist · other13,635
Chapter 1 Secret Ending · secret3,844
Newton's law · other442
Knock a Dev. · other26

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.