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🛒ESCAPE FROM MAGNIT🛒

🛒ESCAPE FROM MAGNIT🛒

A Roblox experience owned by PRIPUT GROUP.

AdventureENescapechristmashorror

🛒ESCAPE FROM MAGNIT🛒 is an adventure experience created on 2020-11-03. The game has recorded 6,171,665 lifetime visits and holds 4,637 favorites. Current player count is zero. The like percentage stands at 52 percent. The description notes a v2.00 update adding a Christmas atmosphere and level changes.

Description (written by the developer; not a statement by this register)

🛒Update (v2.00): A Christmas atmosphere has been added, some levels have been changed and much more. 🎉Thank you, friend, for visiting my game. If you have a couple of unnecessary R$, send them to the project development. I plan to add badge in the next updates.

Last updated by the developer 28 Feb 2023, 21:31 UTC.

0
playing (measured 10 Aug 2026, 23:38 UTC)
6,171,665
lifetime visits
52%
liked (619 👍 / 567 👎)
4,636
favourites (0.8 per 1k visits)
3 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HELP
20,000 R$
VIP
10,000 R$
HELP 1000RB
6,200 R$
HELP 2500RB
2,500 R$
GRAVITY
15 R$
SPEED
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,936,391 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5213 August 2026 — 52 % liked2 September 2026 — 52 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:5052no change
13 Aug 2026, 23:4852first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.