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Jurassic Isles [Story] 2

Jurassic Isles [Story] 2

A Roblox experience owned by Project: Jurassic.

AdventureENdinosaursstory-driventheme park

Jurassic Isles [Story] 2 is an adventure experience created on 2020-11-04. The game has recorded 783,637 lifetime visits and 831 favorites. Currently, zero users are playing. The title holds a 71% like percentage. SoloSphere Enterprises owns the property. The narrative involves endangered dinosaurs in a technologically advanced theme park setting.

Description (written by the developer; not a statement by this register)

Welcome back to Jurassic Isles! SoloSphere Enterprises (the company that owns Jurassic Isles) has sent someone to tell you that you have to take a trip back to Jurassic Isles, the world’s most technologically advanced theme park that created living dinosaurs. What will you do now that you’ve learned the dinosaurs are endangered? The island is changing. The dinosaurs are dying. Hard choices lie ahead. The park is back open… for now!

Last updated by the developer 11 Apr 2024, 04:31 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
783,637
lifetime visits
71%
liked (228 👍 / 94 👎)
832
favourites (1.1 per 1k visits)
4 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

T. Rex Pet
300 R$
Brachiosaurus Pet
200 R$
Velociraptor Pet
150 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived! · progression10,091 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.