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Disaster Island

Disaster Island

A Roblox experience owned by Disaster Island Development Team.

SurvivalENsurvivalminigamesisland exploration

Disaster Island is a survival experience created on 2016-11-07. The game has accumulated 33,962,758 lifetime visits and 400,151 favorites. It holds a 74% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Taking competitive disaster survival to the next level, Disaster Island is a fast-paced, action game set in what appears to be a tropical paradise. 🌴Explore 40+ user-generated islands! ☄️Survive the action-packed disaster minigames! ⭐Become the ultimate disaster master!

Last updated by the developer 16 Mar 2022, 00:05 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
33,962,758
lifetime visits
74%
liked (97,368 👍 / 35,032 👎)
400,058
favourites (11.8 per 1k visits)
7 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Snorkel
249 R$
Double Emeralds
199 R$
Double XP
99 R$
Emeralds Starter Pack
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Passage · secret1,817,446 · 0.00% win
Pirate Beach · other1,520,377 · 0.00% win
500 Emeralds · collection1,082,922 · 0.00% win
Level 5 · progression974,288 · 0.00% win
Lone Survivor · other711,319 · 0.00% win
Level 10 · progression274,271 · 0.00% win
Novice Player · welcome26,474 · 0.00% win
5000 Emeralds · collection2,950 · 0.00% win
Level 50 · progression786 · 0.00% win
Elite Player · other597 · 0.00% win
10000 Emeralds · collection453 · 0.00% win
50000 Emeralds · collection35 · 0.00% win
100000 Emeralds · collection15 · 0.00% win
Level 100 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7423 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked2 October 2026 — 74 % liked12 October 2026 — 74 % liked22 October 2026 — 74 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3274no change
12 Oct 2026, 15:3174no change
2 Oct 2026, 15:2374no change
22 Sept 2026, 15:2274no change
12 Sept 2026, 15:2174no change
2 Sept 2026, 15:1874no change
23 Aug 2026, 15:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.