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Drive Down The Hill Of Doom REMASTERED [EXTREME]

Drive Down The Hill Of Doom REMASTERED [EXTREME]

A Roblox experience owned by trashmen.

ObbyENremastermultiplayerrace

Drive Down The Hill Of Doom REMASTERED [EXTREME] is an obby experience created on 2020-11-06. It has recorded 42,642,733 lifetime visits and 31,551 favorites. The current player count is 0, with a 60% like percentage. The lead developer is LongSnick.

Description (written by the developer; not a statement by this register)

PREMIUM PLAYERS GET X2 COINS BOOST! Welcome to Drive Down the Hill of Doom! In this thrilling obby, your mission is to make it to the bottom of the hill to WIN! Race with YOUR FRIENDS down the hill or just chill and talk to people at the winner' lead dev: LongSnick also, this is based on this game ----> https://www.roblox.com/games/1061864212/drive-down-the-slide-of-doom

Last updated by the developer 14 May 2026, 20:19 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
42,642,733
lifetime visits
60%
liked (5,808 👍 / 3,886 👎)
31,552
favourites (0.7 per 1k visits)
6 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monster Truck
499 R$
Wings Limited Purchase
499 R$
GOD HAND
399 R$
VIP
399 R$
Special Skins
299 R$
2X Coins
249 R$
Radio Gamepass
199 R$
Speed Coil
199 R$
Magic Carpet
199 R$
Machine Gun
199 R$
Bomb Tool
199 R$
Batman Car
199 R$
Unicorn Pet
199 R$
Quick Missile Unlock
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VICTORY · progression12,769,118 · 100.0% win
Solve the code · progression30,136 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6023 August 2026 — 60 % liked2 September 2026 — 60 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:4560no change
23 Aug 2026, 14:3560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.