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Fight Park

Fight Park

A Roblox experience owned by IAmTheRolo's Projects.

Fighting & PvPENduelcombatcosmetics

Fight Park is a fighting-pvp Roblox experience created on 2020-11-06. The game features duel-oriented combat in solos, duos, and trios. It has accumulated 4,983,291 lifetime visits and 31,538 favorites. Currently, zero players are active. The title holds a 68% like percentage. Players can customize characters and trade items within the game's economy.

Description (written by the developer; not a statement by this register)

Fight Park! A casual, duel-oriented combat game. Battle against other players in solos, duos, and trios! Use a variety of different weapons. Team up with your friends to become the best. Customize your character! Earn gems to spend on boxes that unlock cosmetics. Trade your items with others and partake in the unique in-game economy. *You can enable blood in the in-game settings if it is available on your platform. Available on all devices: Phone, Tablet, PC, and Xbox!

Last updated by the developer 22 Sept 2024, 04:49 UTC.

0
playing (measured 12 Aug 2026, 16:19 UTC)
4,983,291
lifetime visits
68%
liked (8,806 👍 / 4,189 👎)
31,537
favourites (6.3 per 1k visits)
6 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe Pack
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3568no change
14 Aug 2026, 01:3468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.