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SANS FIGHT SIMULATOR

SANS FIGHT SIMULATOR

A Roblox experience owned by SANS FIGHT SIMULATOR GROUP.

Fighting & PvPENUndertaleFightingSimulator

SANS FIGHT SIMULATOR is a fighting-pvp experience created on 2020-11-06. The game has recorded 603,070 lifetime visits and holds 3,099 favorites. Currently, zero users are playing. The title maintains a 61% like percentage. The description indicates planned updates including character additions and menu revisions.

Description (written by the developer; not a statement by this register)

Test place : https://web.roblox.com/games/6365164014/a Mini Update: You can no longer regen health. Mega update coming soon . Will include : -Old sans re-models -More characters -Evolution Dust sans -Updated menu -Sans upgrades -Low love servers -Event remove -Characters of the old game will be added here

Last updated by the developer 25 May 2026, 03:46 UTC.

0
playing (measured 10 Aug 2026, 18:22 UTC)
603,070
lifetime visits
61%
liked (639 👍 / 417 👎)
3,099
favourites (5.1 per 1k visits)
6 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DREAM
195 R$
MURDER TIME TRIO
121 R$
THE END OF DISTRACTION
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

3D LAST BREATH · other5,389 · 0.00% win
3D blood and darkness tale. · other2,724 · 0.00% win
3D KILLER SANS · other2,133 · 0.00% win
SANTA SANS · other1,430 · 0.00% win
TEARS IN THE RAIN · other832 · 0.00% win
CHRISTMAS EVENT · other171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.