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Nuclear Oxygen Research Facility [LEGACY]

Nuclear Oxygen Research Facility [LEGACY]

A Roblox experience owned by Fusion Oxygen Corporation.

SimulatorENsimulationfacility managementlegacy

Nuclear Oxygen Research Facility [LEGACY] is a simulator experience created on 2020-11-06. It has accumulated 1,145,468 lifetime visits and 6,271 favorites. Currently, one user is playing. The experience holds an 87% like percentage. It is tagged as a nuclear reactor and research facility. The experience is no longer receiving updates but remains accessible to visitors.

Description (written by the developer; not a statement by this register)

[LEGACY NOTICE] No longer receiving updates, but will remain open for anyone to visit. Thanks for all the fun. -------------------------------------------------------------------- Welcome to the Nuclear Oxygen Research Facility Wanna join the employee team? Join our group https://www.roblox.com/groups/8259998/Fusion-Oxygen-Inc#!/about Tags: Nuclear reactor, Reactor, Fusion reactor, Research facility, NORF

Last updated by the developer 2 Aug 2026, 03:38 UTC.

1
playing (measured 10 Aug 2026, 16:05 UTC)
1,145,468
lifetime visits
87%
liked (2,074 👍 / 305 👎)
6,305
favourites (5.5 per 1k visits)
6 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
100 R$
Coil Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome386,261 · 100.0% win
Startup130,010 · 75.0% win
Meltdown · other105,899 · 0.00% win
Reactor Stall · other79,582 · 0.00% win
Manual Startup · other75,377 · 0.00% win
Emergency Blast Shelter · other48,176 · 0.00% win
Ignition Sequence Failure · other25,504 · 0.00% win
Emergency Shutdown · other25,192 · 25.0% win
Startup Overload · other16,208 · 0.00% win
Laser Connection Error · other10,172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked14 August 20263 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 17:1587no change
23 Sept 2026, 17:0887no change
13 Sept 2026, 16:3887no change
3 Sept 2026, 16:3587no change
14 Aug 2026, 14:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.