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Tiny Warships: NAVAL™ [Balancing Update!]

Tiny Warships: NAVAL™ [Balancing Update!]

A Roblox experience owned by Elite Studios Development Group.

ShooterENnaval warfareship combatupgrade progression

Tiny Warships: NAVAL™ [Balancing Update!] is a shooter experience created on 2020-11-07. The game records 4,329,819 lifetime visits and 44,599 favorites. Currently, zero users are playing. The title holds a 65% like percentage. It is categorized under the shooter genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

👋Welcome To Tiny Warships:NAVAL™! 🛠️Status:[BETA] 💻Recommended Hardware [Equivalent Or Better]: Intel Core i3; NVIDIA GeForce® GTX 1650 4GB; 8GB DDR4 RAM 🛳️Tiny Warships:NAVAL™ Is An Intense Fast Paced Naval Warfare Game! ⚔️Engage In Epic Naval Combat Battles With Other Players! 💰Earn Credits & Experience To Purchase & Upgrade New Warships & Unlock New Perks To Give You An Edge In Battle! 🚢Choose From 6 Warship Classes, Each With Unique Roles In Naval Engagements! ✈️Fly Naval Aircraft Squadrons From Your Aircraft Carrier & Dominate The Sky! 🔨Customize Your Warship With The Ship Customization Gamepass! 👍Like & 🌟Favorite If You Enjoyed The Game! 🔔Be Sure To Hit The Follow Button To Get Notified Of Game Updates! 👷Developers: 📝Lead Developer, Builder & Scripter: Builder_Elite 🎨Lead Visual Artist, GFX & Game Logo Designer: Enviety 🛠️Current Version 2.2.0

Last updated by the developer 18 Jun 2026, 22:16 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
4,329,819
lifetime visits
65%
liked (7,253 👍 / 3,900 👎)
44,591
favourites (10.3 per 1k visits)
7 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Big] Donation
50,001 R$
USS United States
250 R$
HMT Queen Elizabeth
250 R$
HMHS Mauretania
250 R$
HMT Queen Mary
250 R$
HMHS Britannic
250 R$
SSKaiser Der Grosse
250 R$
HMT Aquitania
250 R$
HMT Olympic
250 R$
HMT Adriatic
250 R$
USS Lafayette
250 R$
x2 Credits
200 R$
x2 Experience
200 R$
Ship Customization
100 R$
[Small] Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester Badge · other983,981 · 0.00% win
Citadel Badge · other21,004 · 0.00% win
Bismarked Badge · other7,961 · 0.00% win
Ultimate Admiral Badge · other333 · 0.00% win
God Of The Sea Badge · other304 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:4965no change
14 Aug 2026, 02:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.