Zepyxl's Tower Difficulty Chart Obby
A Roblox experience owned by Pickle's Creations.
ObbyENTower of HellDifficulty ChartHardcore
Zepyxl's Tower Difficulty Chart Obby is an obby experience created on 2020-11-07. The game has accumulated 9,603,865 lifetime visits and 45,501 favorites. It maintains a 70% like percentage. Currently, zero users are playing the experience. The description notes that the tower ranges from Easy to Catastrophic difficulty levels.
Description (written by the developer; not a statement by this register)
👋 Welcome to Zepyxl's TDCO (Tower Difficulty Chart Obby!) A tower that ranges from Easy to Catastrophic. All stages are tested possible, if you struggle on a stage consider buying a skip. WARNING: Don't expect any future updates to this game, the dev team is mainly inactive and we have no plans to work on this anymore. Developers: ➤ Zepyxl - Owner ➤ Jadondawg - Founder/Original-Owner ➤ tcrbx - Head Builder/Designer ➤ ItsNitroid - Head Scripter/Builder/Designer ➤ TinyGeckoWasTaken - Scripter/Builder ➤ Afourb - Former Builder Tags (Ignore): Zepyxl Difficulty Chart Obby difficulty chart obby Difficulty Chart difficulty chart Obby Obby DCO TDCO ZTDCO Tower tower Towers Tower of Hell Toh TOH Hard Obby hard obby Chart obby Obby Chart DCO RDCO TDCO ZDCO Jukes Tower too Toh Hell Chart Obby Chart Difficulty Obby easy medium obby hard chart obby difficulty chart Obby
Last updated by the developer 26 Dec 2025, 14:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.