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One Short Stage Per Difficulty Chart Obby

One Short Stage Per Difficulty Chart Obby

A Roblox experience owned by Dasher's Obbys.

ObbyENdifficulty chartrage obbyshort stages

Description (written by the developer; not a statement by this register)

Group: https://www.roblox.com/groups/8273089/Dashers-Obbys#!/about Developers- Owner- Dasher105105 Co-Owner- HAS0935 Dev- Kq_vi Note: If you find the Obby Hard Don't Dislike! Instead Just Be On your way as it would make use feel less motivated if you disliked :( Tags To Gain Relevancy: (IGNORE) Obby, cqqp, pinkleaf, leaf, ren, rage obby, mega fun obby, impossible, Difficulty Chart Tower Obby, Fun Obby, JTOH , Difficulty Chart Obby, DCO, The Difficulty Chart Obby, Obby, Hard Obby, Impossible Obby, Difficulty Chart, OSSPDCO, One , One Short, Short, Short stage, One short stage, one short stage per, short stage per, stage per difficulty, one short stage per difficulty chart obby

Last updated by the developer 18 Feb 2024, 03:31 UTC.

0
playing (measured 20 Aug 2026, 05:45 UTC)
5,187
lifetime visits
33%
liked (23 👍 / 46 👎)
33
favourites (6.4 per 1k visits)
7 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1500 dono
1,500 R$
900 dono
900 R$
800 dono
800 R$
350 dono
350 R$
40 dono
40 R$
2 dono
2 R$
1 dono
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas 2020 · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.