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⚔️ Adventurer Simulator

⚔️ Adventurer Simulator

A Roblox experience owned by JURA Studios.

SimulatorENpet collectionleveling upgroup rewards

Adventurer Simulator is a simulator experience created on 2020-11-08. It has accumulated 13,006,414 lifetime visits and 68,854 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The experience is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

⚔️ Train your body and become the strongest! Go beyond your limits and unlock a new level of power! Explore new worlds and hatch pets to fight along your side! 🌟 Join our group to claim group daily chest and x1.2 on everything earned! https://www.roblox.com/groups/8282028/JURA-Studios#!/about 💬 All communication platforms are provided under "Social Links" ❤️ Give us feedback by leaving a like and favorite so we can keep updating! 🛠️ Made by the JURA Studios team

Last updated by the developer 13 Jul 2023, 21:35 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
13,006,414
lifetime visits
84%
liked (19,408 👍 / 3,644 👎)
68,838
favourites (5.3 per 1k visits)
8 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dual Wield
999 R$
Infinite Genetics
749 R$
VIP
729 R$
Faster Hatch
639 R$
+5 Pets
629 R$
+500 Pet Slots
549 R$
Auto Hatch
549 R$
Enhanced Luck
449 R$
x2 Diamonds
429 R$
x2 Coins
399 R$
Triple Hatch
349 R$
x2 XP
299 R$
+100 Pet Slots
149 R$
Sprint
129 R$
+50 Pet Slots
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing!3,980,225 · 57.1% win
Beginner · welcome2,284,018 · 57.1% win
Intermediate · progression2,138,182 · 57.1% win
Expert · other1,948,252 · 57.1% win
Master · progression1,504,230 · 0.00% win
Legend · other1,038,559 · 0.00% win
Extreme · other424,802 · 0.00% win
Unreal · other365,075 · 0.00% win
Godly · other86,608 · 0.00% win
Impossible · progression62,623 · 0.00% win
Undead · other12,654 · 0.00% win
Meet the Owner! · other647 · 0.00% win
King · other393 · 0.00% win
Immortal · other328 · 0.00% win
No Life · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4884no change
23 Aug 2026, 18:3884no change
13 Aug 2026, 18:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.