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Korean High School RP

Korean High School RP

A Roblox experience owned by 광남중학교 KHS.

RoleplayENschool roleplaykorean culturesocial simulation

Korean High School RP is a roleplay experience created on November 10, 2020. The game has accumulated 25,189,306 lifetime visits and 96,917 favorites. It maintains a 76 percent like rating. Currently, zero users are playing the experience. The content is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

🔥The renewal of Korean High School has come to you! 🙌Meet a lot of students and make a new friend! 👍If you liked this game, please press the like button and favorite button! 💬If you found a bug, please a message on the group wall so that the developers can fix it! Tags: School, School Roleplay, High School, KHS, Korean High School, Roleplay, Vibe

Last updated by the developer 3 Aug 2025, 08:09 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
25,189,306
lifetime visits
76%
liked (15,589 👍 / 4,981 👎)
96,853
favourites (3.8 per 1k visits)
10 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

개발자 후원!
10,000 R$
개발자 후원!
1,000 R$
개발자 후원!
500 R$
라디오 패스
499 R$
커스텀 닉네임 패스
300 R$
어몽어스 펫
150 R$
VIP Chat
100 R$
개발자 후원!
100 R$
뉴비 펫
71 R$
눈사람 펫
69 R$
트레일 효과
50 R$
하트 풍선
30 R$
셀카봉
29 R$
곰돌이 인형
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,109,261 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1676no change
23 Aug 2026, 16:0176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.